ActiveKIT (Knowledge | Innovation | Technology)

ActiveKIT (Knowledge | Innovation | Technology)

Supporting the implementation of new and innovative products or services to get more Queenslanders active, more often!

What is ActiveKIT?

ActiveKIT is an exciting new initiative to come out of the Activate! Queensland 2019 – 2029 Strategy providing $4.34 million in targeted funding for the Active Industry.

The ActiveKIT initiative is a call to action to ‘shift the dial’ on investment in the Active Industry sector to drive physical activity participation in Queensland.

The initiative aims to encourage better utilisation of Knowledge, harnessing Innovation and leveraging Technology to enable more Queenslanders to be physically active more often, and to strengthen the capability of organisations to provide products and services that get Queenslanders moving.

Key Dates

22 March 2021 - Applications Open

19 April 2021 - Applications Close

1 June 2021 - Successful projects approved can commence upon execution of a funding agreement with the Department

30 June 2022 - Program period complete

31 July 2022 - Outcomes report and final acquittal

What are the objectives?

The objective of ActiveKIT is to support innovative solutions within the Active Industry to increase physical activity opportunities for target cohorts and contribute to the Industry’s capability and resilience.

Through ActiveKIT, we will support organisations within the Active Industry, including start-ups or small to medium enterprises, to trial and implement new and innovative products or services that respond to 2 key challenges:

  • Challenge 1: Increase physical activity participation of Queenslanders who are insufficiently active
  • Challenge 2: Strengthen the capability of organisations within the Active Industry including financial health and workforce capability.

This is initiative is being delivered in collaboration with Health and Wellbeing Queensland, who are contributing funding to solutions in Challenge 1.

What are the challenges?

Challenge 1: Increase physical activity participation of Queenslanders who are insufficiently active.

We know that some Queenslanders love being physically active and taking advantage of our wonderful environment to get out and get active. However, participation levels can vary based on a number of factors including age, health, time, ability and socio-economic factors.

The target groups identified as being insufficiently active for Challenge 1 are:

  • children and young people aged 16-17 years
  • men and women aged 45-64 years
  • seniors (aged 65+)
  • women and girls of all ages
  • adults experiencing socio-economic disadvantage.

Challenge 2: Strengthen the capability of organisations within the Active Industry including financial health and workforce capability.

Queensland’s Active Industry is facing various financial and workforce challenges at all levels from grassroots to professional and elite sports, including:

  • declining revenue streams
  • continuing and increasing expenditure
  • increased costs due to COVID-19 restrictions and adaptability e.g. cost to resume activities and meet hygiene cleaning requirements, and
  • declining workforce retention (paid staff and volunteers).

What innovations can be implemented to reduce operating costs, increase revenue, or find efficiencies to reduce volunteer burden for the Active Industry?

Funding

Eligible organisations can submit 1 application only under either Tier 1 or Tier 2, but NOT both.

Tier 1

Up to $100,000 - a cash co-contribution is required from the applicant that is at least 20% of the funding requested (e.g. $100,000 funding requested requires a $20,000 co-contribution).

Tier 2

100,001 to $200,000 - a cash co-contribution is required from the applicant that is at least 50% of the funding requested (e.g. $200,000 funding requested requires a $100,000 co-contribution).

How to apply

For further information about ActiveKIT and how to apply visit HERE